Archive for the ‘Updates’ Category

New Game Related Demo

Posted by Ovidiu on December 15th, 2008 under News, Updates
 •  5 Comments

I’ve added a new game-related demo, this time for the always popular “Game Over” screen. This demo showcases one of the many tricks that can be done with the J2ME ARMY KNIFE library: real-time dynamic masks. Check out the live demo (it’s been updated) to see it in action!
Also related to dynamic masks: I’ll be [...]

New effect added!

Posted by Ovidiu on November 3rd, 2008 under New Features, News, Performance Updates, Updates
 •  No Comments

A new effect has been added. It’s called wobble, and I hope you’ll like it.
Also, the demo framework has changed a bit, it should be faster now. It does have a couple of snags, such as stalling a bit when changing scenes, but I’m working on those.
The downloads and on-site demo have been [...]

Performance Tuning & Refactoring Done!

Posted by Ovidiu on November 1st, 2008 under New Features, News, Performance Updates, Updates
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Hi guys!
The performance and refactoring I had planned is done! Memory usage is now no longer an issue, the API feels a bit more polished, and I’ve added a new effect! That, and I almost completely rewrote the entire image manipulation interface. Say goodbye to the native J2ME Image, and say hello to the more [...]

Status updates

Posted by Ovidiu on October 31st, 2008 under News, Updates
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Refactoring is going well, and so are the performance improvements. Right now I managed to get the memory usage constant, by reusing resources. I’ve also made this easy to do. For example:
if ( resultImage == null )
{
resultImage = font.render(text);
}
else
{
font.render(text,resultImage);
}
This is great for animations, since you can reuse the same destination object and thus [...]