Archive for the ‘News’ Category
Posted by Ovidiu on June 26th, 2009 under News
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1 Comment
Long time, no post.
Anyway, I updated the code so now the library should be even faster, and I also fixed a couple of bugs. Existing apps should not be broken by this update.
Still, if this update breaks things for you, let me know.
Cheers!
Posted by Ovidiu on January 27th, 2009 under News
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No Comments
… but I’m kind of busy right now, and will continue to be so for a couple of months.
Since I want to focus on my real work, Army Knife updates will have to wait a while. Don’t say I didn’t warn you.
Have a great day,
Ovidiu
PS: I have received a couple of requests [...]
Posted by Ovidiu on December 15th, 2008 under News, Updates
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5 Comments
I’ve added a new game-related demo, this time for the always popular “Game Over” screen. This demo showcases one of the many tricks that can be done with the J2ME ARMY KNIFE library: real-time dynamic masks. Check out the live demo (it’s been updated) to see it in action!
Also related to dynamic masks: I’ll be [...]
Posted by Ovidiu on December 14th, 2008 under News
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3 Comments
That’s right, you can now use the J2ME ARMY KNIFE library for free, even in commercial products! However, this free usage right only extends to the compiled form of the library. If you want or need access to the source code, you will have to contact me and obtain a commercial agreement.
Posted by Ovidiu on November 5th, 2008 under New Features, News
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No Comments
I decided to take a friend’s advice and create tutorials for the library. However, I wanted to emphasize how easy to use the library is, so instead of regular tutorials I thought about creating VIDEO tutorials. They’re in the sidebar, check them out!
Well, there’s really only one now, but I plan on adding more [...]
Posted by Ovidiu on November 3rd, 2008 under New Features, News, Performance Updates, Updates
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No Comments
A new effect has been added. It’s called wobble, and I hope you’ll like it.
Also, the demo framework has changed a bit, it should be faster now. It does have a couple of snags, such as stalling a bit when changing scenes, but I’m working on those.
The downloads and on-site demo have been [...]
Posted by Ovidiu on November 2nd, 2008 under News
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No Comments
I’ve done a bit of tinkering with the library today, and one of the end-results is a new demo strucure. The main menu has been upgraded, and the effects are now easier to understand.
Also, the downloads have been updated to reflect the changes.
Posted by Ovidiu on November 1st, 2008 under New Features, News, Performance Updates, Updates
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No Comments
Hi guys!
The performance and refactoring I had planned is done! Memory usage is now no longer an issue, the API feels a bit more polished, and I’ve added a new effect! That, and I almost completely rewrote the entire image manipulation interface. Say goodbye to the native J2ME Image, and say hello to the more [...]
Posted by Ovidiu on October 31st, 2008 under News, Updates
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No Comments
Refactoring is going well, and so are the performance improvements. Right now I managed to get the memory usage constant, by reusing resources. I’ve also made this easy to do. For example:
if ( resultImage == null )
{
resultImage = font.render(text);
}
else
{
font.render(text,resultImage);
}
This is great for animations, since you can reuse the same destination object and thus [...]
Posted by Ovidiu on October 30th, 2008 under News
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2 Comments
Hi guys!
I’ve been working on some performance updates. And it shows. Some effects are now TWICE as fast!
Also, I’ve added Javadoc to all classes, and I’ve done a bit of refactoring to make things clearer.
Stay tuned for a new release in the next 2-3 days!